Summary
Gets or sets a value specifying how to proceed with the bisect command, by marking
the current changeset good or bad.
Syntax
public BisectState State { get; set; }
Attributes
Type |
Description |
EnumArgumentAttribute |
This attribute can be applied to enum-properties in option classes,
to specify the arguments to pass to the executable in case of
each possible enum value for the property. Note that usage of any enum values that
don't have a corresponding EnumArgumentAttribute will be ignored.
|
EnumArgumentAttribute |
This attribute can be applied to enum-properties in option classes,
to specify the arguments to pass to the executable in case of
each possible enum value for the property. Note that usage of any enum values that
don't have a corresponding EnumArgumentAttribute will be ignored.
|
EnumArgumentAttribute |
This attribute can be applied to enum-properties in option classes,
to specify the arguments to pass to the executable in case of
each possible enum value for the property. Note that usage of any enum values that
don't have a corresponding EnumArgumentAttribute will be ignored.
|
EnumArgumentAttribute |
This attribute can be applied to enum-properties in option classes,
to specify the arguments to pass to the executable in case of
each possible enum value for the property. Note that usage of any enum values that
don't have a corresponding EnumArgumentAttribute will be ignored.
|
DefaultValueAttribute |
|
Value